Commander Yamasuzu

Name: Yamasuzu
Player: Nemi

Sex: Female
Age: 22
Race: Ogre

Class: Monster (Fighter)
Alignment: Lawful Evil
Level: 10
Proficiency: +4


Background (Soldier)

Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: Vehicles (Land), Dice

Languages: Common, High Goblin


Skills:


Armor Class 18 (plate armor)
Hit Points 133 (14d10 + 56)
Speed 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 19 (+4) 10 (0) 12 (+1) 13 (+1)

Senses darkvision 60 ft., passive Perception 11
Languages Common, High Goblin
Challenge 10 (5,900 XP)


Brave. Commander Yamasuzu has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when Commander Yamasuzu hits with it (included in the attack).

Pack Tactics. Commander Yamasuzu has advantage on an attack roll against a creature if at least one of Commander Yamasuzu's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions:

Multiattack. Commander Yamasuzu makes two melee attacks.

Tetsubo Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) bludgeoning damage.

Battle Cry (1/day). Each creature of Commander Yamasuzu's choice that is within 30 feet of her, can hear her, and not already affected by Battle Cry gain advantage on attack rolls until the start of Commander Yamasuzu's next turn. Commander Yamasuzu can then make one attack as a bonus action.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Commander Yamasuzu can utter a special command or warning whenever a non hostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Commander Yamasuzu. A creature can benefit from only one Leadership die at a time. This effect ends if Commander Yamasuzu is incapacitated.

Reactions:

Parry. Commander Yamasuzu adds 4 to her AC against one melee attack that would hit her. To do so, Commander Yamasuzu must see the attacker and be wielding a melee weapon.


Class Features:

Armor: All armor, shields
Weapons: Simple, martial
Saves: Strength, Constitution
Skills: Perception, Insight


Feats:

Equipment:

  • Massive tetsubo
  • Scimitar
  • Dagger
  • Full plate
  • Common clothes

Backstory:

Yamasuzu was not born by that name. In fact, she couldn't tell you what her birth name was, for she was a resource recovered from the remains of a small ogre family that had taken to raiding the Chonojougi hobgoblins' supply trains and earned summary retribution. With the majority of the ogres slain outright, she was amongst a small number of infants and young that were still viable for training and molding, the feral ways of their parents not yet completely ingrained.

The infant ogress, given a number and a code designation, was raised communally with the other children of the tribe, taught with them, and trained to fight with them. She grew quickly in size, strength, and ferocity, but did not demonstrate the typical ogrish diminished mental capacity. Instead, the ogreling kept up with her hobgoblin fellows admirably. Where the other ogres were pushed into frontline roles or used for heavy labor, she instead caught the eye of the young and ambitious Monkhbakuizu. Straightforward and utterly loyal, the maturing ogress became something of a bodyguard and enforcer for the rising warlord.

After Monkhbakuizu took control of the Chonojougi tribe in its entirety, the ogress began to demonstrate her tactical aptitude, something that intrigued the warlord considerably. Granted command over a group of linebreakers and raiders, she directed them with skilled practice, eventually becoming a major contributor to the subjugation and absorption of two entire minor clans. Having demonstrated incredible physical prowess as well as impressive leadership, Monkhbakuizu at last granted her the great honor of a High Goblin name.

The newly-minted Commander Yamasuzu has remained at the warlord's side since, a formidable force by strength and size alone but an inspiring leader, a banner for the troops to flock to and follow into battle.

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