Name: Ganbaatar Uriankhai
Player: GraemeCracker
Sex: Male
Age: 21
Race: Hobgoblin (Crimson)
Class: Fighter (Champion)
Alignment: Lawful Evil
Level: 3
Proficiency: +2
Hit Points: d10+2[CON] | 28
Height: 6' 8"
Weight: 236 lbs
Identifying Features: Heavily battle-scarred, mottled and hairless from burns, he's a rather unsightly creature. Tips of ears have been pierced through and laden with bits of steel.
Abilities:
Strength | 15* | +2 |
---|---|---|
Dexterity | 15 | +2 |
Constitution | 15** | +2 |
Intelligence | 8 | -1 |
Wisdom | 12 | +1 |
Charisma | 10 | 0 |
Background (Soldier):
Skill Proficiencies: Insight, Survival
Tool Proficiencies: Dice set, vehicles (land)
Languages: Common, Goblin (High)
Personality Trait: (4) I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
Ideal: (2) Responsibility: I do what I must and obey just authority (Lawful)
Bond: (3) My honour is my life
Flaw: (4) My hatred of my enemies is blind and unreasoning
Skills:
Offensive:
Attack:WEP | ATT. | DMG. | MISC. |
---|---|---|---|
Battleaxe | d20+4 = +2[DEX]+2[PRO] | 1d8+2[STR] slashing | 1d10 (Versatile) |
Warhammer | d20+4 = +2[DEX]+2[PRO] | 1d8+2[STR] bludgeoning | 1d10 (Versatile) |
Action:
Initiative: +2[DEX]
Land Speed: 30ft
Armored Speed: 30ft
Climb Speed: None
Swim Speed: None
Flight Speed: None
Defensive:
AC: 14+2[DEX]+1(Ring of Protection) = 17
Strength Save: +2[STR]+2[PRO] = +5
Dexterity Save: +2[DEX] = +5
Constitution Save: +2[CON]+2[PRO] = +5
Intelligence Save: -1[INT] = 0
Wisdom Save: +1[WIS] = +2
Charisma Save: +0[CHA] = +1
Racial Traits:
Size: Medium
Darkvision: You are descended from predatory ancestors with keen night vision. You can see in dim light within 60 feet of you as if it were in bright light and in darkness as if it were in dim light. You can't discern colors in darkness, only shades of black and white.
Always Prepared You add your profiency bonus to your Initiative checks.
Natural Athlete: You have advantage on Strength (Athletics) rolls.
Resilient: You have advantage on your checks to recuperate while resting.
Immense Stamina: When you spend a hit die during a rest, you may reroll any 1s or 2s and must use the new result.
Unbreakable: You have advantage on saving throws against being frightened.
Class Features:
Armor: All armor, all shields
Weapons: Simple weapons, martial weapons
Skills: Insight, Survival
Level Features
Fighting Style
Martial Archetype
Equipment:
- Scale mail
- Battleaxe
- Warhammer
- Dungeoneer's pack (containing a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin.)
- Dice set
- Bedroll
- Blanket
- 10 gp
- Ring of Protection. While wearing this ring you have a +1 bonus to AC and saving throws. Attuned