Marjorie Lark
lark.jpg

Name: Marjorie Lark
Player: lurkd

Sex: Female
Age: 125
Race: Undead

Class: Bard
Alignment: NG
Level: 1
Proficiency: +2
Hit Points: d8+2[CON] | 10

Height: 5' 10"
Weight: 30 lbs

Identifying Features:

Abilities:

Strength 8 -1
Dexterity 15* +2
Constitution 15* +2
Intelligence 12 +1
Wisdom 10 +0
Charisma 15 +2

Background:

Skill Proficiencies: Performance, Deception, Stealth
Tool Proficiencies: Concertina

Languages:

  • Common
  • Elvish

Skills:

Offensive:

Attack:
WEP. ATT. DMG. MISC.
Rapier d20+4 = +2[DEX]+2[PRO] 1d8+2[DEX] Finesse
Dagger d20+4 = +2[DEX]+2[PRO] 1d4+2[DEX] Finesse

Spells: (Remove if not applicable)

Spell Save DC: 8 +2[CHA] +2[PRO] = 12
Spell Attack Mod: +2[CHA] +2[PRO] = +4

Spell Slots:
SPELL LVL. 1st
Slots 2

Cantrips:

1st Level Spells:

Action:

Initiative: +2[DEX]

Defensive:

AC: 12 +2[DEX] = 14

Strength Save: -1[STR] = -1
Dexterity Save: +2[DEX] +2[PRO] = +4
Constitution Save: +2[CON] = +2
Intelligence Save: +1[INT] = +1
Wisdom Save: +0[WIS] = +0
Charisma Save: +2[CHA] +2[PRO] = +4

Racial Traits:

Size: Medium

Darkvision: Through the necromantic energy animating you, you are able to perceive with greater clarity that which lurks in the darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Dead Immortality: You do not age. Given time, the necromantic energies that sustain you will heal most wounds you take at approximately the same rate as a mortal, and your hit dice function as normal.

Undead: You count as an undead creature for all spells and abilities that affect the undead. You are immune to disease and treat exhaustion as if it was one less. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Bloodless: You are immune to poison damage and the poisoned condition.

Bone Pile: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. If you do, you reduce yourself to a pile of bones, render yourself prone, and are considered to be under a similar effect to the feign death spell. While subject to this condition, you are unable to move or take actions that than using an action to end this effect. You can use this feature again until you finish a long rest.

Bone to Pick: Whenever both of you hands are free (not including equipped shields), you may choose to use a free hand and a bonus action to remove one of your hands or arms. If you remove an arm, it counts as a weapon with the finesse property that deals 1d4 bludgeoning damage, and you have proficiency with your arm while you wield it. If you remove a hand, it counts as thieves' tools or a similar set of simple tools while you hold it. In either case, removed hands and arms may be re-attached by using another bonus action.

Class Features:

Armor: Studded Leather
Weapons: Rapier
Skills: Performance, Deception, Stealth


Feats:

Equipment:

  • Pen, Ink, and Parchment
  • Concertina
  • Rapier
  • Studded Leather
  • Fashionable Hat, Coat, and Boots
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