Onald Carvell

Name: Onald Carvell
Player: Daedalus

Sex: Male
Age: 287
Race: Undead (Human Skeleton)

Class: Merchant
Alignment: Lawful Evil
Level: 1
Proficiency: +2
Hit Points: d8+0[CON] | 8

Height: 5' 8"
Weight: 22 lbs

Identifying Features: Skeletal, often wears the fanciest clothing available despite compatibility to weather/terrain conditions.


Strength 8 -1
Dexterity 13 +1
Constitution 10* +0
Intelligence 14 +2
Wisdom 12 +1
Charisma 15* +3

Background (Dishonored Noble):

Skill Proficiencies: Perception, Persuasion
Tool Proficiencies: Vehicle (mount), jeweller's tools

Languages: Common, Dwarven

Personality Trait: (3) I still follow the culture and practices of my old life.
Ideal: (4) Power. If I attain enough power then I might return and prove to them one way or another that it is my home. (Evil)
Bond: (6) A man's Word is his bond, thus be careful when you make promises.
Flaw: (3) I fight and risk my life because the feeling of invincibility is a heady drug



Dagger d20+3 = +1[DEX]+2[PRO] 1d4+1[DEX] piercing e, light, thrown (range 20/60)
Detached arm d20+1 = +1[DEX]+2[PRO] 1d4+1[DEX] bludgeoning Finesse


Initiative: +1[DEX]

Land Speed: 30ft
Armored Speed: 20ft
Climb Speed: None
Swim Speed: None
Flight Speed: None


AC: 10+1[DEX] = 11

Strength Save: -1[STR] = -1
Dexterity Save: +1[DEX] = +3
Constitution Save: +0[CON] = +0
Intelligence Save: +2[INT]+2[PRO] = +4
Wisdom Save: +1[WIS] = +1
Charisma Save: +3[CHA]+2[PRO] = +5

Racial Traits:

Size: Medium
Darkvision: Through the necromantic energy animating you, you are able to perceive with greater clarity that which lurks in the darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Dead Immortality: You do not age. Given time, the necromantic energies that sustain you will heal most wounds you take at approximately the same rate as a mortal, and your hit dice function as normal.
Undead: You count as an undead creature for all spells and abilities that affect the undead. You are immune to disease and treat exhaustion as if it was one less. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Bloodless: You are immune to poison damage and the poisoned condition.
Bone Pile: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. If you do, you reduce yourself to a pile of bones, render yourself prone, and are considered to be under a similar effect to the feign death spell. While subject to this condition, you are unable to move or take actions that than using an action to end this effect. You can use this feature again until you finish a long rest.
Bone to Pick: Whenever both of you hands are free (not including equipped shields), you may choose to use a free hand and a bonus action to remove one of your hands or arms. If you remove an arm, it counts as a weapon with the finesse property that deals 1d4 bludgeoning damage, and you have proficiency with your arm while you wield it. If you remove a hand, it counts as thieves' tools or a similar set of simple tools while you hold it. In either case, removed hands and arms may be re-attached by using another bonus action.

Class Features:

Armor: Light armor
Weapons: Simple weapons
Skills: Sleight of Hand, History, Insight, Perception
Tools: Forgery kit, chess set

Level Features


  • Fine clothing
  • Cane
  • Dagger
  • Diplomat's pack (includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap)
  • 500 gp
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