Ricard
ricard.png

Name: Jester Ricard
Player: Nanoro

Sex: Male
Age: ???
Race: Awakened Undead (Ghost)

Class: Bard 1/Monk 1
Alignment: Chaotic Neutral
Level: 2
Proficiency: +2
Hit Points: d8+1[CON] | -1

Height: 5' 3"
Weight: 0 lbs

Identifying Features:

Abilities:

Strength 8 -1
Dexterity 15 +2
Constitution 12 +1
Intelligence 10 +0
Wisdom 14 +2
Charisma 16 +3

Background (Entertainer):

Skill Proficiencies: Acrobatics, Performance
Tool Proficiencies: Disguise kit, one type of musical instrument

Languages: Common

Skills:

Offensive:

Attack:
WEP. ATT. DMG. MISC.
Monk Unarmed d20+4 = +2[DEX]+2[PRO] 1d4+2[DEX]+1[CON] Necrotic
Shortsword d20+4 = +2[DEX]+2[PRO] 1d6+2[DEX]

Spells: (Remove if not applicable)

Spell Save DC: 8+3[Ability]+2[PRO] = 13
Spell Attack Mod: +3[Ability] +2[PRO] = +5

Spell Slots:
SPELL LVL. 1st
Slots 2

Cantrips:

1st Level Spells:

Action:

Initiative: +2[DEX]

Land Speed: 40ft (30ft + 10ft[MONK])
Armored Speed: Xft
Climb Speed: Xft
Swim Speed: Xft
Flight Speed: 20ft

Defensive:

AC: 10+2[DEX]+2[WIS] = 14

Strength Save: -1[STR] = -1
Dexterity Save: +2[DEX] = +2
Constitution Save: +1[CON] = +1
Intelligence Save: +0[INT] = +0
Wisdom Save: +2[WIS] = +2
Charisma Save: +3[CHA] = +3

Racial Traits:

  • Ability Score Increase: Your Constitution increases by 1. Your Charisma or Wisdom score increases by 2.
  • Dead Immortality: You do not age. Given time, the necromantic energies that sustain you will heal most wounds you take at approximately the same rate as a mortal, and your hit die function as normal.
  • Past Life: holy fuck I will not write this. I look like a human.
  • Undead: same here, ffs. I count as undead, do not sleep but go inactive for 4 hours a day, fully aware of surroundings.
  • Darkvision: up to 60 feet
  • Languages: Common and one other (none because human).
  • Subrace: Skeleton ghost.
  • Bloodless: You are immune to poison damage and the poisoned condition.
  • Flight: You gain a fly speed equal to half your land speed, rounded up to the nearest 5 feet.
  • Withering Touch: Your unarmed strike deals necrotic damage, as well as additional damage equal to your Constitution modifier.
  • Incorporeal Stride: You can move through other creatures and objects other than physical barriers (such as walls or ceilings) as if they were difficult terrain. Once per short rest, you may pass through up to 10 feet of physical barriers (treating them as difficult terrain) as a part of your movement. You take 1d10 force damage if you end your turn inside an object or barrier, and are immediately ejected to the closest available space if within a barrier.

Class Features:

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Skills: Choose any three (Deception, Stealth, Perception)

BARD FEATURES:

MONK FEATURES:


Feats:

Equipment:

  • A [fiddle()]
  • A jagged shortsword
  • Jester's garments (cloth)
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