Sharn
tumblr_o0vfofEivp1sazby5o1_1280.jpg

Name: Sharn
Player: Lily

Sex: Female
Age: 19
Race: Orc (Grey)

Class: Barbarian (Path of the Berserker)
Alignment: CN
Level: 4
Proficiency: +2
Hit Points: d12+2[CON] | 41

Height: 5' 10"
Weight: 260 lbs
Size: Medium

Identifying Features: Braided hair, red and white warpaint.

Abilities:

Strength 18*** +4
Dexterity 14* +2
Constitution 14 +2
Intelligence 8 -1
Wisdom 13* +1
Charisma 10 +0

Skills:

Offensive:

Attack:
WEP. ATT. DMG. MISC.
Battleaxe d20+6 = +4[STR]+2[PRO] 1d8+4[STR] Versatile (1d10)
Handaxe d20+6 = +4[STR]+2[PRO] 1d6+4[STR] Light, thrown (range 20/60)
Javelin d20+6 = +4[STR]+2[PRO] 1d6+4[STR] Thrown (range 30/120)

Rage:

Rages: 3
Rage Damage: +2

Action:

Initiative: +2[DEX]
Speed: 35ft

Defensive:

AC: 10+2[DEX]+2[CON]+2 (Shield) = 16

Strength Save: +4[STR]+2[PROF] = +6
Dexterity Save: +2[DEX] = +2
Constitution Save: +2[CON]+2[PROF] = +4
Intelligence Save: -1[INT] = -1
Wisdom Save: +1[WIS] = +1
Charisma Save: +0[CHA] = +0

Racial Traits:

Size: Medium
Speed: Your base walking speed is 30 feet.
Darkvision: You are accustomed to living in caves and running around in the dark of night allowing you to navigate in the darkness fairly well. You can effectively see in dim light within 60 feet of you as if it were in bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.
Orc Ferocity: You have advantage on death saving throws.
Orc Combat Training: You have proficiency with all martial axe weapons.
Keen Smell: You have advantage on Wisdom (Perception) checks that use your sense of smell.
Animal Instincts: You can sense the aura of your immediate vicinity with a Wisdom (Insight) check. You will gain often vague or cryptic impressions of such things as if the site had once been a place of great conflict or disaster in the past couple centuries, what the weather will be like during the next few days and if there are any impending natural disasters.
Blood Rage: After you first take damage in a battle, you deal 1 additional damage with each attack until the end of the battle.
Fleet Footed: Your speed increases by 5 feet.

Class Features:

Armor: Light armour, medium armour, shields
Weapons: Simple weapons, martial weapons
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival [Athletics, Intimidation]

Level Features

Primal Path


Equipment:

  • Explorer's pack (includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
  • Battleaxe
  • Two handaxes
  • Shield
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License