Xipil Pauahtun

Name: Xipil Pauahtun
Player: ProcyonLotor

Sex: Male
Age: 21
Race: Kobold (Dragon-Wrought)

Class: Shaman (Dragon Shaman)
Alignment: Chaotic Neutral
Level: 3
Proficiency: +2
Hit Points: d8+2[CON] | 24

Height: 4'0"
Weight: 35 lbs
Size: Small

Identifying Features: Dark green scales.


Strength 12 +1
Dexterity 12** +1
Constitution 15 +2
Intelligence 13 +1
Wisdom 14 +2
Charisma 9* -1

Background (Acolyte):

Skill Proficiencies: Insight, Religion
Tool Proficiencies: Trapmaking Kit

Languages: Common, Draconic, Kobold, Native

Personality Trait: (3) I see omens in every event and action. The gods try to speak to us, we just need to listen.
Ideal: (3) Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
Bond: (2) I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
Flaw: (4) I am inflexible in my thinking.



Quarterstaff d20+3 = +1[STR]+2[PRO] 1d6+1[STR] bludgeoning Versatile (1d8)
Dagger d20+3 = +1[DEX/STR]+2[PRO] 1d4+1[DEX/STR] piercing Finesse, light, thrown (range 20/60)


Spell Save DC: 8+2[PRO]+2[CON] = 12
Spell Attack Mod: +2[PRO]+2[CON] = +4

Spell Slots:
Slots 3


1st Level Spells:

2nd Level Spells:


Initiative: +1[DEX]

Land Speed: 30ft
Armoured Speed: 30ft
Climb Speed: None
Swim Speed: None
Flight Speed: None


AC: 11+1[DEX] = 12

Strength Save: +1[STR] = +1
Dexterity Save: +1[DEX] = +1
Constitution Save: +2[CON] = +2
Intelligence Save: +1[INT]+2[PRO] = +3
Wisdom Save: +2[WIS]+2[PRO] = +4
Charisma Save: -1[CHA] = -1

Racial Traits:

Size: Small
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it was bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Trap Affinity: You are proficient with Traps and the Trapmaking Kit. In addition, you have saving throws made against traps.
Shifty: If a melee attack misses you, you can immediately move 5 feet in any direction that isn't blocked as a reaction. This movement does not provoke attacks of opportunity.
Dragon's Knowledge: You are proficient in the Arcana skill.
Draconic Magic: You know the prestidigitation cantrip. When you reach 3rd level, you can cast the spell burning hands. When you reach 5th level, you can cast the spell Melf's acid arrow. Charisma is the casting ability for these spells. After casting a spell with this trait, you must finish a long rest to cast the spell again.

Class Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons, blowguns
Skills: Choose three. [Medicine, Nature, Survival]

Level Features

Spectral Incantations


  • Quarterstaff
  • Simple dagger
  • Priest's pack (Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin)
  • Leather armour
  • Shamanic focus (dragon bone)
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