Tala the Huntress

Name: Tala
Player: NPC

Sex: Female
Age: 22
Race: Lupin

Class: Ranger (Hunter)
Alignment: Chaotic Neutral
Level: 3
Proficiency: +2
Hit Points: d10+2[CON] | 28

Height: 5' 3"
Weight: 150 lbs
Size: Medium

Identifying Features:

Abilities:

Strength 13* +1
Dexterity 15 +2
Constitution 15** +2
Intelligence 10 +0
Wisdom 14 +2
Charisma 8 -1

Background (Outlander):

Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Flute

Languages: Native, Lupin

Origins: (2) Trapper
Personality Trait: (2) I watch over my friends as if they were a litter of newborn pups.
Ideal: (1) Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Bond: (6) I suffer awful visions of a coming disaster and will do anything to prevent it.
Flaw: (6) Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.

Skills:

Offensive:

Attack:
WEP. ATT. DMG. MISC.
Spear d20+3 = +1[STR]+2[PRO] 1d6+1[STR] piercing Thrown (range 20/60), versatile (1d8)
Longbow d20+6 = +2[DEX]+2[PRO]+2 (Archery) 1d8+2[DEX] piercing Ammunition (range 150/600), heavy, two-handed

Spells:

Spell Save DC: 8+2[WIS]+2[PRO] = 12
Spell Attack Mod: +2[WIS]+2[PRO] = +4

Spell Slots:
SPELL LVL. 1st
Slots 3

1st Level Spells:

Action:

Initiative: +2[DEX]

Land Speed: 30ft

Defensive:

AC: 11+2[DEX] = 13

Strength Save: +1[STR]+2[PRO] = +3
Dexterity Save: +2[DEX]+2[PRO] = +4
Constitution Save: +2[CON] = +2
Intelligence Save: +0[INT] = +0
Wisdom Save: +2[WIS] = +2
Charisma Save: -1[CHA] = -1

Racial Traits:

Bite. You may bite for 1d4 piercing damage as a bonus action. You may use either Strength or Dexterity as a bonus to the attack roll and damage.
Lope. You can increase your base speed to 40 feet by running on all fours. You cannot hold anything in your hands while you do this.
Breed. Lupin strongly resemble various breeds of dogs. Your breed grants you proficiency with one skill of your choice from the following list: Animal Handling, Insight, Intimidation, Perception, Stealth, or Survival. [Animal Handling]
Darkvision. Accustomed to night hunting, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Perceive Lycanthropes. You can always tell if someone you see is a lycanthrope, regardless of their current form.
Keen Scent and Hearing. You have advantage on Wisdom (Perception) checks that rely on hearing or scent.
Speak with Dogs and Wolves. Through sounds and gestures, you can communicate simple ideas with dogs and wolves.

Class Features:

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Skills: Choose three. [Nature, Perception, Stealth]

Level Features

Favored Enemy: Monstrosities
Natural Explorer: Forest

Fighting Style

Ranger Archetype


Equipment:

  • Leather armour
  • Spear
  • Explorer's pack (includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
  • Longbow and a quiver of 20 19 arrows.
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